![]() ![]() I hope to drop in some 6800XTs at some point, but the biggest plus would be more VRAM. ![]() I will just add that yes, these AMD cards aren’t a patch on Nvidia’s, but this system is easily fast enough for my needs. I’m not really up on eGPU options – check out Octane’s material system is easy to understand (either with layers or nodes), and it’s quite feature-rich now, for things like render passes.Īnd because Octane is rental, you can drop $20, check it out and then cancel if it’s not to your liking. As with all modern, fast renderers, the realtime IPR is a life-changer. The denoise function also works well enough to knock even more time off, and is great for things like OpenVDB smoke and clouds. I can render a scene with billions of instanced polys, volumetric lighting and GI in seconds instead of many, many minutes. On a Mac Pro, it also supports up to 400 GPUs over network rendering and 56 Xeon CPU threads with up to 1.5TB of out-of-core memory. ![]() If you’re doing small-scale stuff, then you should be fine.Ĭompared to C4D’s Physical renderer… well, there is no comparison. It’s fairly stable these days – with the usual caveats about GPU renderers, when you hit VRAM limits. Everything is real-time Procedural meets design Color your terrain like a pro Integrated photo-real rendering engine Compatibility at the highest possible. Yes, I’m using it on a Mac Pro with an RX580X and two RX5700XTs (I got the year’s free Enterprise license). The Mac Pro is a fast, stable machine that when equipped with 64GB of RAM is quite capable of handling complex scenes. ![]()
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